[Anime] Medalist

Review

这部分就用中文写吧。

制作水平

关于作画和音乐,我个人感觉都在良好以上水平,不会成为整部番剧的短板,但也无法独立的成为整部番的亮点。而实际上,本番作画和音乐水平从整体看来已经完全足够了。

本番的视觉重点主要落在花滑运动的场景,而花样滑冰的表演动作本身已经极具张力,动画采用动捕技术好好的把花滑的魅力展现出来,就已经具有不错的视觉体验了。且动画里的镜头视角和运动相比于现实生活中有了非常大的提升,可以使用现实生活中不敢想象的角度和现实生活中无法做到的视角运动轨迹对花滑运动进行展示,这又进一步提高了相关场景的张力。

Resources

Manga

Jump Types

Introduce different types of jumps in FS, with video demonstration and key points for distinguishing between them.

Table

JumpChinese NameTake-off TypeTake-off EdgeSkating LegTake-off Direction
Toeloop (T)后外点冰Toe-pick jumpOutside edgeRightBackward
Salchow (S)后内结环Edge jumpInside edgeLeftBackward
Loop (Lo)后外结环Edge jumpOutside edgeRightBackward
Flip (F)后内点冰Toe-pick jumpInside edgeLeftBackward
Lutz (Lz)勾手Toe-pick jumpOutside edgeLeftBackward
Axel (A)阿克塞尔Edge jumpOutside edgeLeftForward

Notes

Salchow: Before taking off, the legs should have the shape /\, and some traditional standard will not let the right leg touch the ice.

Loop: Before taking off, the legs should have the shape X.


Also note that if we consider T, S, Lo, F, we could find that the take-off edge is always the right one (in perspective of the athletes).

That is, we always use inside edge for left leg and outside edge for right leg, as the image shows below:

Take-off status for T, S, Lo, F

Connections

  • All jumps will land using right leg and outside edge. That means we could continue to have a Toeloop jump after previous landing.
  • Salchow & Flip could go after Euler, since Euler will cause a left leg inside edge take off.

Published by Oyasumi

Just a normal person in the world

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